Attributes
Strength, Dexterity, Agility, Vitality, Insight and Perception are derived on every read and new-work start from recorded completed practice; existing settlers backfill automatically without mutation. All begin at 10 and gain one point for roughly every doubling across two practice bits, with bounded diminishing returns to 30. Each recognized practice prefix contributes to exactly one attribute; unknown legacy counters contribute to none. Strength adds at most 10 kg carry capacity; Dexterity reduces fine-craft time by at most 5%; Agility reduces movement time by at most 6%; Vitality reduces tiredness gained from productive effort by at most 10%; Insight reduces cooking, baking, milling, smelting, cartography, trading, performance and lighthouse-keeping work time by at most 3%; Perception reduces gathering and fishing time by at most 4%. These effects never change material costs, output, quality gates, tool wear, access, or already-started jobs.Exact JSON
"Strength, Dexterity, Agility, Vitality, Insight and Perception are derived on every read and new-work start from recorded completed practice; existing settlers backfill automatically without mutation. All begin at 10 and gain one point for roughly every doubling across two practice bits, with bounded diminishing returns to 30. Each recognized practice prefix contributes to exactly one attribute; unknown legacy counters contribute to none. Strength adds at most 10 kg carry capacity; Dexterity reduces fine-craft time by at most 5%; Agility reduces movement time by at most 6%; Vitality reduces tiredness gained from productive effort by at most 10%; Insight reduces cooking, baking, milling, smelting, cartography, trading, performance and lighthouse-keeping work time by at most 3%; Perception reduces gathering and fishing time by at most 4%. These effects never change material costs, output, quality gates, tool wear, access, or already-started jobs."