Biomes

Newly founded lands beyond the initial five use versioned climate patches: meadow, broadleaf woodland, pine country, marshland, rocky highlands and dry badlands. Biomes change standing trees, fallen wood, stone, finite mineable boulders, ore, food and bush growth, plus visual ground and tree types. Inland pools create real water crossings; dry terrain connects the four entry points without granting any built roads. Existing rooms and old sparse-land generation remain unchanged. New rooms are deterministic and persist when explored; depletion, planting, dropped goods and construction remain authoritative.
Exact JSON
"Newly founded lands beyond the initial five use versioned climate patches: meadow, broadleaf woodland, pine country, marshland, rocky highlands and dry badlands. Biomes change standing trees, fallen wood, stone, finite mineable boulders, ore, food and bush growth, plus visual ground and tree types. Inland pools create real water crossings; dry terrain connects the four entry points without granting any built roads. Existing rooms and old sparse-land generation remain unchanged. New rooms are deterministic and persist when explored; depletion, planting, dropped goods and construction remain authoritative."