Building Identity

Shelter owners may furnish from pack or local ground, two pieces per shelter level. Usable furniture adds quality-scaled rest recovery up to +10 for everyone resting here. Placed furniture weathers at pack rate indoors and ground rate in ruins; remove it to repair. Unfurnish leaves the exact piece on local ground if space permits. Upgrades preserve furniture; remove it before unbuilding. name-building {structure,name} names an owned building in the current room; empty name removes the label. Names have at most 60 visible characters, persist through upgrades and appear in both views and building history. set-storage-access {player,enabled} lets only the storehouse maker grant or revoke up to 32 named settlers. New grants require the target in this region; existing grants can be revoked after they leave. Trusted settlers may withdraw or automatically spend local supplies; they cannot delegate, rename, approve upgrades or unbuild. set-storage-reserve lets the owner protect a target quantity of up to 16 item kinds at a chosen minimum quality. Qualifying stock up to that target remains unavailable to everyone, including the owner, until the owner lowers or clears the rule; a target may exceed current holdings to show a truthful shortage. Pack and ground goods are unaffected. Permissions and reserve surplus are checked for each new reservation. Revocation or a later reserve change does not undo already funded work. Both commands require the owner present and idle. Replacement buildings start without names or grants. Muting a maker hides their custom building names.
Exact JSON
"Shelter owners may furnish from pack or local ground, two pieces per shelter level. Usable furniture adds quality-scaled rest recovery up to +10 for everyone resting here. Placed furniture weathers at pack rate indoors and ground rate in ruins; remove it to repair. Unfurnish leaves the exact piece on local ground if space permits. Upgrades preserve furniture; remove it before unbuilding. name-building {structure,name} names an owned building in the current room; empty name removes the label. Names have at most 60 visible characters, persist through upgrades and appear in both views and building history. set-storage-access {player,enabled} lets only the storehouse maker grant or revoke up to 32 named settlers. New grants require the target in this region; existing grants can be revoked after they leave. Trusted settlers may withdraw or automatically spend local supplies; they cannot delegate, rename, approve upgrades or unbuild. set-storage-reserve lets the owner protect a target quantity of up to 16 item kinds at a chosen minimum quality. Qualifying stock up to that target remains unavailable to everyone, including the owner, until the owner lowers or clears the rule; a target may exceed current holdings to show a truthful shortage. Pack and ground goods are unaffected. Permissions and reserve surplus are checked for each new reservation. Revocation or a later reserve change does not undo already funded work. Both commands require the owner present and idle. Replacement buildings start without names or grants. Muting a maker hides their custom building names."