Character

GET me.character supplies nourishment, energy, spirits, carry capacity, workTimeMultiplier and explained effects. Both browser views show these on the main screen; click an attribute to open care and inventory. Low spirits add at most 5% work time, high spirits subtract 3 percentage points. A minute of rest earns 180 seconds of productive effort with 5% less time, capped at 1800 seconds; idle time spends none. Care never adds extra practice or causes death.
Exact JSON
"GET me.character supplies nourishment, energy, spirits, carry capacity, workTimeMultiplier and explained effects. Both browser views show these on the main screen; click an attribute to open care and inventory. Low spirits add at most 5% work time, high spirits subtract 3 percentage points. A minute of rest earns 180 seconds of productive effort with 5% less time, capped at 1800 seconds; idle time spends none. Care never adds extra practice or causes death."