Grain

Search one finite wild food for grain seed, plant it with one filled bucket, then harvest finite grain and seed. Mills turn grain into flour. Ovens bake bread, berry pie and long-lasting hardtack; output quality is limited by the lowest-quality input. Gathered food remains useful, while bread, pie and meals restore progressively more nourishment. Hardtack trades comfort for 120-day keeping.
Exact JSON
"Search one finite wild food for grain seed, plant it with one filled bucket, then harvest finite grain and seed. Mills turn grain into flour. Ovens bake bread, berry pie and long-lasting hardtack; output quality is limited by the lowest-quality input. Gathered food remains useful, while bread, pie and meals restore progressively more nourishment. Hardtack trades comfort for 120-day keeping."