Lighthouses
Build a lighthouse at a region edge or coast from 12 brick, 10 stone and 6 iron. It is an ordinary owned, weathering, maintainable and upgradeable building. Store at most 100 exact charcoal portions; stored fuel weathers, remains physical, and must be withdrawn before unbuilding. The owner may appoint up to eight keepers while together and may revoke them later. Lighting consumes one stored usable charcoal through ten seconds of work; successful completion lights the beacon for at least 30 minutes, longer with fuel quality, and earns keeper practice. A changed or unusable site refunds the exact reserved charcoal to the work pile and awards no practice. Explored lighthouses remain known; a currently lit beacon reveals only its real port in physically adjacent accessible lands.Exact JSON
"Build a lighthouse at a region edge or coast from 12 brick, 10 stone and 6 iron. It is an ordinary owned, weathering, maintainable and upgradeable building. Store at most 100 exact charcoal portions; stored fuel weathers, remains physical, and must be withdrawn before unbuilding. The owner may appoint up to eight keepers while together and may revoke them later. Lighting consumes one stored usable charcoal through ten seconds of work; successful completion lights the beacon for at least 30 minutes, longer with fuel quality, and earns keeper practice. A changed or unusable site refunds the exact reserved charcoal to the work pile and awards no practice. Explored lighthouses remain known; a currently lit beacon reveals only its real port in physically adjacent accessible lands."