Work Piles
Each room has a shared, exposed work pile capped at 1,000 kg and 4,000 litres, whichever fills first. Item volume estimates include gaps; this is a game-scale work area. Active batches reserve fallback floor space before work starts, so competing deliveries cannot crowd out completion. Gathering and crafting are allowed with a full pack; outputs that do not fit stay in their work room. Crafting and construction automatically use matching-quality materials from pack, public floor stock and an accessible storehouse, in that order within each quality. store {source:ground,item,quantity} puts floor supplies directly in a finite storehouse here. Moving, rafting, surveying and sailing still require a legal carried load; leaving never takes the room pile with you. Old excess and already-committed returns are preserved, but new additions cannot increase an overfull pile.Exact JSON
"Each room has a shared, exposed work pile capped at 1,000 kg and 4,000 litres, whichever fills first. Item volume estimates include gaps; this is a game-scale work area. Active batches reserve fallback floor space before work starts, so competing deliveries cannot crowd out completion. Gathering and crafting are allowed with a full pack; outputs that do not fit stay in their work room. Crafting and construction automatically use matching-quality materials from pack, public floor stock and an accessible storehouse, in that order within each quality. store {source:ground,item,quantity} puts floor supplies directly in a finite storehouse here. Moving, rafting, surveying and sailing still require a legal carried load; leaving never takes the room pile with you. Old excess and already-committed returns are preserved, but new additions cannot increase an overfull pile."