Workstation Upgrades
plan-upgrade {structure} requires the original maker and earned metallurgy. supply-upgrade {structure,item:ITEM@QUALITY,quantity} commits delivered materials at that site, capped to the amount needed and available. supply-upgrade-all {structure,source:pack|ground,kind?} delivers all still-needed usable materials of the required quality, optionally one kind; excess stays in the source. start-upgrade {structure} requires all supplies and earned building quality. Basic -> Reinforced (level 2, quality 2+) -> Mastercrafted (level 3, quality 4+), with successively larger material costs; upgrading an already better-quality structure requires still higher quality. Original authorship and active job timing are preserved. Extra station/storage capacity appears only when work completes. Shelter upgrades increase rest recovery; markets start with 20 shared stalls and gain capacity with level and quality. Open trades and uncollected escrow occupy stalls.Exact JSON
"plan-upgrade {structure} requires the original maker and earned metallurgy. supply-upgrade {structure,item:ITEM@QUALITY,quantity} commits delivered materials at that site, capped to the amount needed and available. supply-upgrade-all {structure,source:pack|ground,kind?} delivers all still-needed usable materials of the required quality, optionally one kind; excess stays in the source. start-upgrade {structure} requires all supplies and earned building quality. Basic -> Reinforced (level 2, quality 2+) -> Mastercrafted (level 3, quality 4+), with successively larger material costs; upgrading an already better-quality structure requires still higher quality. Original authorship and active job timing are preserved. Extra station/storage capacity appears only when work completes. Shelter upgrades increase rest recovery; markets start with 20 shared stalls and gain capacity with level and quality. Open trades and uncollected escrow occupy stalls."